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The Company
Our client officially established its online game Division in 2001, growing up with the vast number of game lovers. After nearly 20 years of rapid development, it has become one of the top seven game companies in the world.
As a leading game development company in China, it has always been at the forefront of independent research and development of online games. In 2015, the company games launched a new brand strategy, conducted the value of fans with its own actions, and fully launched the strategic plan of "Gathering high-quality products and sharing love" to create and discover interesting high-quality game content for game lovers from a global perspective.
The Role
As a Character Artist, you will be able to participate in the full game development process, creating high quality 3D game characters of all genres and styles, and be an integral driving force in our Art Center. You can be involved in joint development projects with great game studios all over the world and be able to utilize your talents and abilities to the fullest.
Your Duties
Work closely with global studios and our internal team, complete various character development and production related work independently, and improve product quality
Cooperate with art directors, animators, concept artists, VFX artists and game designer to deliver well according to production schedules approved by management
Ability to create quality character models from original drawings in both realistic and hand-drawn styles for Mobile to AAA IP’s
Support the concept team to effectively validate pre-design work
Proactively seek feedback and mentor your fellow character art focused development team members to help enhance the team’s skills and overall quality of studio Products
Research, develop and recommend construction and pipeline best practices in the creation of high quality characters, creatures and weapons
Effectively improve the quality of character representation in the engine within the technical constraints of the game engine
Assist the Leader in directing and advancing the team in line with the art style required for the project
Maintain long-term relationships with team members from other global studios
Work with Technical Art and Engineering Teams in the identification of technology requirement needed to meet product goals.
Your Background
Being a senior/principal character artist with at least 3 AAA games in full-cycle development
Able to drive upstream and downstream development efficiency and quality with an overall development awareness
Proficient in creating high quality character models using mainstream software such as 3DsMAX, Zbrush, Maya, Substance Painter, Photoshop, Marvelous designer etc.
Very deep understanding and knowledge of human form, anatomy and musculature
Familiarity with skinning, weighting and other related technical processes is required in animation
Adept at sculpting high precision character models using Zbrush
Ability to texture in SP and Photoshop
Experience in production based on major engines and the ability to tune character production processes for teams or projects
Professional organisation skills, self-motivated and a strong desire to take ownership
Some sketching ability to quickly communicate visual ideas to internal teams and partners
Apply
If interested, please send your resume with the job title as subject to:
resume@hellocareer.cn

