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Claude Opus 5.5 做动画的能力越来越离谱了!

Claude Opus 5.5 做动画的能力越来越离谱了! 渔夫 AIDaily
2026-11-01
2

这是用 Claude Opus 5.5来制作的。

就一句简单的想法,Opus 5.5 就做出了这支 15 秒动画!

我已经有点震惊了!

画面里每一帧都是程序算出来的,没有用剪辑软件,也没有找现成的素材。

再来看看这个橙色的玩偶。

这是参考了 x 上一个大佬提示词的。

我也整理下模板,可以直接用。

HERO: a toy about 2 cm tall (describe material, colour, face), standing on the monitor's stand plate right at the bottom edge of the screen.
FORMAT: 1920x1080, 16:9, 60 fps, 14 s (840 frames), seamless loop: the pose and velocity at 14.0 s equal those at 0.0 s.
One HTML file, three.js via importmap, window.renderAt(t) is a pure function of t, seeded random only, ?t= freezes a single frame.
SET: the screen shows our own simple settings page (no OS or brand marks), with a big "Light / Dark" pill toggle near the bottom that the hero can reach.
TWO WORLDS: the toggle switches the whole room; each flip cross-fades over 3 frames.
- LIGHT: bright and airy, white-grey desk, daylight, light UI, soft shadows.
- DARK: deep navy room, dark UI, lit only by the screen glow and a dim blue rim.
LOOK: like a small cinematic set; a few desk props (cable, plant, mug, framed photo) behind him, all out of focus. No on-screen overlays, watermarks or decorative particles.

BEATS
- 0.0-0.5  Frame 0 is the cover: LIGHT, his hand resting on the toggle, curious. First flick at 0.3 -> DARK.
- 0.5-2.5  Startled, looks around the dark room, then delighted (starry eyes). Flicks back to LIGHT at 2.0.
- 2.5-7.0  Flicks faster and faster, gaps shrinking from 0.6 s to 0.12 s; the room strobes between worlds (never a pure white or pure black frame, moderate brightness swings). He dances between flicks.
- 7.0-7.6  One last big flick -> DARK. Silence.
- 7.6-10.5 In the dark only the highlights of his two eyes show; his body is lost. Blinks, looks left, right, worried.
- 10.5-12.5 The eyes feel their way along; his hand catches the screen glow as it finds the toggle; flick -> LIGHT. Relief.
- 12.5-14.0 Looks into the lens, smug, then reaches back to the toggle and lands on frame 0.

MOTION: anticipation, action, overshoot and settle on every flick; the eyes turn 6-8 frames before the body; breathing and blinks throughout. His body and hands never pass through the screen or the stand plate.
CAMERA: 50 mm equivalent, slightly low front three-quarter view so both the toggle and his face read. A small push-in during the strobe, a slow push-in on the eyes-only section, ending exactly on the frame-0 framing.
SOUND (all synthesized with OfflineAudioContext, each sound one frame after its picture event): a crisp toggle click (slightly different pitch for to-light and to-dark); a room swell on every flip (airy shimmer into LIGHT, low hum into DARK); the clicks speed up into the beat of a short dance loop; silence 7.0-7.6; tiny blink ticks and nervous tiptoes in the dark; a relief chime when the light comes back; a smug "ting". Master at -14 LUFS, true peak no higher than -2 dBTP.

FOLLOW-UP (send after the first draft)
1. Check his body hue in the DARK world: it must stay the hero'
s colour, not turn purple under the blue light. Measure the pixels.
2. Measure frame-to-frame brightness on the encoded video: no jump above 25 luma levels.
3. Check every frame for intersections; each touch must land exactly on the glass.
4. Make sure no brand or font names remain on screen.


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Claude Opus 5.5 可视化能力越来越离谱了!


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渔夫 AIDaily
一名不务正业的渔夫,是 ai 科技疯狂爱好者,我正在出海了,保持对世界的思考与好奇。
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渔夫 AIDaily 一名不务正业的渔夫,是 ai 科技疯狂爱好者,我正在出海了,保持对世界的思考与好奇。
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