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前方伤害抗性到底在不在客户端里?

前方伤害抗性到底在不在客户端里? AION2.TOP
2026-09-04
6
导读:“谣言之塔”风声四起
临近新圣域更新,“谣言之塔”又开始风声四起,这两天很多人又是逮着我们问圣域BOSS怎么回事?要加前方抗性了?朋友开玩笑说不要管,等着看他们把前方洗掉,但是咱怎么能忍住不蹭这乐子呢?

于是又遇到了那个问题:不存在的东西,如何拍照证明我没收到快递?
在之前的几波谣言时,我们已经建立了一个网站公开解包信息用于辟谣,这个网站至今也仍然在维护:

http://data.aion2.top/


于是这次它又迎来了更新,增加了“NPC图鉴”页面

在介绍网站之前,首先看一下客户端内关于S4圣域尾王“Agnita_01_V01”的原始数据代码(有70个相关项,这里仅取头两个)
为了不占文章版面,我把代码全部折叠成一行了,会用的可以自行Ctrl+A复制再格式化一下,不会用的看了也没用
{"ID": {"Value": 2921411},"Name": "N_Invisible_Summon_Agnita_01_V01_001","Desc": {"Key": "None"},"SubDesc": {"Key": "None"},"ResourceKey": "InvisibleNpc","bUseTableCollision": false,"CollisionCylinderRadius": 10,"CollisionCylinderHeight": 10,"Level": 45,"NpcType": "ENpcType::Monster","NpcSubType": "ENpcSubType::HeroMonster","NpcCreatureType": "ECreatureType::Special","LanguageType": "ENpcLanguageType::None","ObjectTerrainType": "EObjectTerrainType::All","RelationshipEntity": "ERelationshipEntity::Monster_Invisible","AggroType": "EAggroType::Aggro_A_SearchOnlyPC","AggroDetectRange": "Circle20_001","Scale": 10000,"FxScale": 10000,"bCanBeAttacked": true,"bNoRotation": false,"NpcNameplate": "ENpcNameplate::Hidden","NameplateOffset": 0.0,"DamageFloaterOffset": 0.0,"DamageGlancRate": 0,"DropRadiusMin": 100.0,"DropRadiusMax": 150.0,"ActiveSkillList": [],"ArtMoveSpeed": 0.0,"ArtWalkSpeed": 0.0,"BaseMoveSpeed": 0.0,"BaseWalkSpeed": 0.0,"BaseFlySpeed": 0.0,"BaseFlyWalkSpeed": 0.0,"BaseSwimSpeed": 0.0,"BaseSwimWalkSpeed": 0.0,"bRagdollDeath": false,"GroggyTime": 0,"NpcGroggyType": "ENpcGroggyType::None","GroggyAttackCountTimeLimit": 0,"GroggyAttackMaxCount": 0,"PartsTableRefList": [],"NpcTargetAble": "ENpcTargetAble::Unable","bMouseOverAble": false,"bDoAdditionalHitMotion": true,"bHideOutline": true,"Grade": 5,"bHitCountBased": false,"bNamed": true,"FunctionType": "ENpcFuncType::None","FuncValues": [],"InteractRange": 10,"CloseEventRange": 10,"bPeriodObj": false,"bAutoBattleTargetException": true,"SpawnActName": "None","DespawnActName": "None","DeadDespawnActName": "None","DieActName": "None","Portrait": "None","bUseRayTestHeightOverride": false,"RayTestHeight": 0,"LevelScaleType": "ELevelScaleType::None","WorldLevelScaleType": "ELevelScaleType::None","bHideWorldMapMarker": true,"bHideMiniMapMarker": true,"bTribalistic": false,"Tribe": "None","bSkipDeadDespawn": true,"RotateAngleMax": 0,"ActionKeyDesc": {"Key": "None","StringKey": "UI_HUD_KEYGUIDE_DESC_TALK"},"bEssentialLoad": false,"bBlockedOthersForceMove": false,"bUseBossBerserk": false,"BossBerserkInvokeTime": 0,"bHideWorldMapMonsterList": false,"JumpBoardId": {"Value": 0},"bUseDirectionMarker": false,"DirectionMarkerRadiusOverride": 0,"bAutoDamageAnalyze": false},{"ID": {"Value": 2921412},"Name": "N_Invisible_Summon_Agnita_01_V01_002","Desc": {"Key": "None"},"SubDesc": {"Key": "None"},"ResourceKey": "InvisibleNpc","bUseTableCollision": false,"CollisionCylinderRadius": 10,"CollisionCylinderHeight": 10,"Level": 45,"NpcType": "ENpcType::Summon","NpcSubType": "ENpcSubType::NormalSummon","NpcCreatureType": "ECreatureType::Special","LanguageType": "ENpcLanguageType::None","ObjectTerrainType": "EObjectTerrainType::All","RelationshipEntity": "ERelationshipEntity::Monster_Invisible","AggroType": "EAggroType::Aggro_A_SearchOnlyPC","AggroDetectRange": "Circle50_001","Scale": 10000,"FxScale": 10000,"bCanBeAttacked": true,"bNoRotation": false,"NpcNameplate": "ENpcNameplate::Hidden","NameplateOffset": 0.0,"DamageFloaterOffset": 0.0,"DamageGlancRate": 0,"DropRadiusMin": 100.0,"DropRadiusMax": 150.0,"ActiveSkillList": [],"ArtMoveSpeed": 0.0,"ArtWalkSpeed": 0.0,"BaseMoveSpeed": 0.0,"BaseWalkSpeed": 0.0,"BaseFlySpeed": 0.0,"BaseFlyWalkSpeed": 0.0,"BaseSwimSpeed": 0.0,"BaseSwimWalkSpeed": 0.0,"bRagdollDeath": false,"GroggyTime": 0,"NpcGroggyType": "ENpcGroggyType::None","GroggyAttackCountTimeLimit": 0,"GroggyAttackMaxCount": 0,"PartsTableRefList": [],"NpcTargetAble": "ENpcTargetAble::Unable","bMouseOverAble": false,"bDoAdditionalHitMotion": true,"bHideOutline": true,"Grade": 5,"bHitCountBased": false,"bNamed": true,"FunctionType": "ENpcFuncType::None","FuncValues": [],"InteractRange": 10,"CloseEventRange": 10,"bPeriodObj": false,"bAutoBattleTargetException": true,"SpawnActName": "None","DespawnActName": "None","DeadDespawnActName": "None","DieActName": "None","Portrait": "None","bUseRayTestHeightOverride": false,"RayTestHeight": 0,"LevelScaleType": "ELevelScaleType::None","WorldLevelScaleType": "ELevelScaleType::None","bHideWorldMapMarker": true,"bHideMiniMapMarker": true,"bTribalistic": false,"Tribe": "None","bSkipDeadDespawn": true,"RotateAngleMax": 0,"ActionKeyDesc": {"Key": "None","StringKey": "UI_HUD_KEYGUIDE_DESC_TALK"},"bEssentialLoad": false,"bBlockedOthersForceMove": false,"bUseBossBerserk": false,"BossBerserkInvokeTime": 0,"bHideWorldMapMonsterList": false,"JumpBoardId": {"Value": 0},"bUseDirectionMarker": false,"DirectionMarkerRadiusOverride": 0,"bAutoDamageAnalyze": false}

叠甲:Agnita本应翻译为“阿克尼塔”(S3圣域引路NPC的名字),但根据官网公布的图片,长相与官网完全一样的模型就叫“Agnita_01_V01”,客户端内有很多因为模型复用导致模型名称与BOSS对不上的现象,例如S1圣域尾王“卢德莱”的模型叫“Durbati_01_V01”,本应对应“死亡德拉玛塔巢穴”的尾王“杜勒巴提”,但实际上BOSS数据在客户端内都与这个模型名称绑定

因为S4这个BOSS的数据看起来很明显是没做完,没有任何有效的数据,所以给你们参考一下S2尾王巴考特的代码片段:
{"ID":{"Value":2301208},"Name":"M_PD_ErosionPurifier_Bargot_01_V02_001_001","Desc":{"Key":"STR_M_PD_ErosionPurifier_Bargot_01_V02_001"},"SubDesc":{"Key":"None"},"ResourceKey":"MOB_Bargot_01_V02","bUseTableCollision":true,"CollisionCylinderRadius":546,"CollisionCylinderHeight":975,"Level":80,"NpcType":"ENpcType::Monster","NpcSubType":"ENpcSubType::HeroMonster","NpcCreatureType":"ECreatureType::Intellect","LanguageType":"ENpcLanguageType::None","ObjectTerrainType":"EObjectTerrainType::Ground","RelationshipEntity":"ERelationshipEntity::Monster","AggroType":"EAggroType::Aggro_A","AggroDetectRange":"Circle10_001","Scale":19500,"FxScale":10000,"bCanBeAttacked":true,"bNoRotation":false,"NpcNameplate":"ENpcNameplate::Always","NameplateOffset":-400.0,"DamageFloaterOffset":0.0,"DamageGlancRate":0,"DropRadiusMin":100.0,"DropRadiusMax":150.0,"ActiveSkillList":[{"Value":1803660},{"Value":1803670},{"Value":1803700},{"Value":1803725},{"Value":1803730},{"Value":1803770},{"Value":1803780},{"Value":1803820},{"Value":1803860},{"Value":1803870},{"Value":1805700},{"Value":1805710},{"Value":1805720},{"Value":1805730},{"Value":1805740},{"Value":1805750}],"ArtMoveSpeed":780.0,"ArtWalkSpeed":180.0,"BaseMoveSpeed":1170.0,"BaseWalkSpeed":270.0,"BaseFlySpeed":0.0,"BaseFlyWalkSpeed":0.0,"BaseSwimSpeed":0.0,"BaseSwimWalkSpeed":0.0,"bRagdollDeath":false,"GroggyTime":5000,"NpcGroggyType":"ENpcGroggyType::GroggyGuard","GroggyAttackCountTimeLimit":0,"GroggyAttackMaxCount":0,"PartsTableRefList":[],"NpcTargetAble":"ENpcTargetAble::Able","bMouseOverAble":true,"bDoAdditionalHitMotion":true,"bHideOutline":false,"Grade":3,"bHitCountBased":false,"bNamed":true,"FunctionType":"ENpcFuncType::None","FuncValues":[],"InteractRange":10,"CloseEventRange":10,"bPeriodObj":false,"bAutoBattleTargetException":false,"SpawnActName":"None","DespawnActName":"None","DeadDespawnActName":"None","DieActName":"None","Portrait":"None","bUseRayTestHeightOverride":false,"RayTestHeight":0,"LevelScaleType":"ELevelScaleType::None","WorldLevelScaleType":"ELevelScaleType::None","bHideWorldMapMarker":false,"bHideMiniMapMarker":false,"bTribalistic":false,"Tribe":"None","bSkipDeadDespawn":false,"RotateAngleMax":0,"ActionKeyDesc":{"Key":"None","StringKey":"UI_HUD_KEYGUIDE_DESC_TALK"},"bEssentialLoad":false,"bBlockedOthersForceMove":false,"bUseBossBerserk":true,"BossBerserkInvokeTime":480,"bHideWorldMapMonsterList":false,"JumpBoardId":{"Value":0},"bUseDirectionMarker":true,"DirectionMarkerRadiusOverride":0,"bAutoDamageAnalyze":true}

原始数据中的词条太多了,大部分是没用的,为了照顾不懂代码的朋友,我们的数据库网站上已经将BOSS的数据整理成了简单易懂的格式

搜索“Agnita”即为S4圣域BOSS,也可以搜索其他感兴趣的BOSS或者NPC,技能列表中列出的ID则可以在技能页面中搜索,懂代码的也可以直接点击“下载原文”下载完整的json文件自行研究

最后说结论吧:客户端里根本没有关于BOSS抗性的数据
这类数据通常储存在服务器上,不会存在客户端里,哪怕要网络抓包解析数据,也要等到副本上线见到BOSS才行
就算到时候发现真有也不可能是解包发现的,纯属瞎猫碰上死耗子了
话就说到这吧,咱是真没辙了



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