韩国游戏开发商开始把重点从P2P(pay 2 play)商业模式转向NFT和P2E(play to earn)游戏来面对其行业竞争。自从中国(最大的线上游戏市场)对科技行业进行整顿,以及根据Sensor Tower(应用情报公司app tracker)的数据,
其面临最大竞争者:收入最高的三款游戏都来自中国。腾讯投资的Krafton,PUBG(绝地求生)的开发者, 去年8月上市创下规模最大的IPO记录后,现在交易价格是其发行价的一半。
Facing the competitors in the market and the crackdown on tech in China, it is not the best year for most of the game companies in Korea. The stock of Krafton is now trading at half the IPO price. In order to drive growth in the market, Korean game makers start to shift their focus to ''play to earn'' games with digital coins and nonfungible tokens. Many game makers are racing to issue digital coins to fund their expansion.
韩国许多游戏厂商竞相利用blockchain techonology来发行数字货币,资助扩张发展‘‘边玩边赚游戏”来吸引用户。游戏行业的商业模式从传统到digital games和streaming service 服务,从低价销售游戏机,高价销售单体游戏, 到现在通过手机和平板来销售相关的服务或者电子产品。(game ancillary services or digital goods.)
As the mobile and tablet markets have grown, the business model of gaming has changed from razor and blade strategy of the consoles model to the digital model.
如同下图苹果商店的app主要收入模式,In-app purchases就和free 2 play(免费)模式相像,game purchase(直接购买)和ad-supported(广告支持)也是最常见的商业模式。

图片来源:4WeeksMBA
从流媒体的发展以及大众参与线上游戏的现象普及,其所带领的媒体和e-sports成为了gaming行业最新的商业模式。该产业所面临的产品多样化的环境中, 韩国在未来会面临更多的挑战。

