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Notice 11 | 2016 Guankou Sunpadow RC Car(On-road)Grand Prix

Notice 11 | 2016 Guankou Sunpadow RC Car(On-road)Grand Prix 三圈电池
2016-11-01
2
导读:2016 Guankou sunpadow Cross-Strait RC Car (On-road) Grand Prix Competition Rules


2016 Guankou sunpadow Cross-Strait RC Car (On-road) Grand Prix

Competition Rules





Chapter One General Rule

Chapter Two Technical Standards for Model Vehicles

Chapter Three Competition rules

Chapter Four Penalties

Chapter Five Inquiry andAppeal

 

Chapter One General Rule

1.1 Competition Items

1.1.1 1/10 EPTouring Modified

1.1.2  1/10EP Touring Pro Stock

1.1.3 1/8 GP On-road

1.1.4  RC Elite cup 1/10 EPTouring (all cars are handed-out)

1.2  General rules

1.2.1 Vehicles that take part in the competition shall meet technical requirements. The model vehicles that have taken top places shall be reexamined.

1.2.2 Every participant can only use a model vehicle in the same round of game. Every model vehicle can only be used by one participant for the game.

1.2.3 In the competition, all vehicles shall be fixed and maintained in the maintenance area.

1.2.4 The referees shall have the right to forbid the use of any model vehicle ordevice that may endanger safety or hinder the competition.

1.2.5 The venue shall be cleaned 15 minutes before the start of the competition. It will be consideredas temporary venue cleaning when the referees or staff build or tidy the venue.

1.2.6 The participants shall participate in the competition in accordance with the schedule published before the event. When a participant has not come to his/her position after the order of start is given, the registration referee shall have the right to reject the participant who is late from into the venue. And it will be considered as that the participant has given up this round or batch of game.

1.2.7 In the event of1/10EP, a participant is allowed to take one assistant into the venue to assist for the departure and maintenance, while in the event of 1/8 GP, a participant may take two assistants.

1.2.8 A round of thegame will be scored as zero under the following circumstances: There is adisclaimer, or the participating vehicle has violated related technical requirements, or the participant has serious violations in the game.

1.2.9 The competition shall go on continuously in accordance with the schedule. In the event of changes of the venue or weather conditions or other unforeseen conditions, the referee group shall have the right to adjust the schedule, ranking rules andrelevant details of the competition based on the actual conditions and call a meeting of the team leaders to announce the decisions.


Chapter Two Technical Standards for Model Vehicles

2.1  1/10 EP Touring Modified

2.1.1  Independent suspension, four-wheel drive.

2.1.2 There's nolimitation on the brand of the frame, but it should meet the IFMAR requirement for external dimensions.

2.1.3 The body of thevehicle shall be of four doors, car windows and rear wing as found in a recreational vehicle, with a maximum width within 195 mm, a maximum height notless than 115 mm, and the rear wing shall not be wider than the body nor higher than the car roof and is only limited to one. The car body shall be of nicecolors, rather than transparent or decorated with simple sticker. The car windows shall be maintained transparent or semi-transparent, and mark the carlamps with stickers or painting.

2.1.4 The total weight of the whole car without a timer shall not be less than 1,350g.

2.1.5 There's nolimitation on electrical variable and motor, but it's only allowed to usebrushless motor that meets the technical specification of IFMAR for 1/10 EP

2.1.6 For power,nickel-cadmium or nickel-metal hydride battery ≤7.2V, lithium battery ≤7.4V, nolimitation on the capacity, but it shall come with original protective shell.The maximum voltage limit before entering the venue is 8.42 V. The carinspection referee will measure the voltage with a special voltmeter for the event before the game starts.

2.1.7 Except for the power battery, any participating vehicle may not be hung with any extra battery used for the receiver or steering engine.

2.1.8 During the event,from the start of controlled practice, participants shall use    Sweep EXP-DY-WC tyres specified and sold by the event.

2.2  1/10 EP Touring Pro Stock

2.2.1  Independent suspension, four-wheel drive.

2.2.2 There's no limitation on the brand of the frame, but it should meet the IFMAR requirementfor external dimensions.

2.2.3 The body of the vehicle shall be of four doors, car windows and rear wing as found in a recreational vehicle, with a maximum width within 195 mm, a maximum height not less than 115 mm, and the rear wing shall not be wider than the body nor higher than the car roof and is only limited to one. The car body shall be of nice colors, rather than transparent or decorated with simple sticker. The car windows shall be maintained transparent or semi-transparent, and mark the car lamps with stickers or painting.

2.2.4 The total weight of the whole car without a timer shall not be less than 1,350g.

2.2.5 Duringthe event, from the start of controlled practice, it's required to use an electronic speed controller with a flashing light mode with a coming angle ofzero that meets ROAR rule and Hobbywing V10 G2 13.5 T motor, and it's not allowed to alter any part of the motor.

2.2.6 During the event,from the start of controlled practice, it's required to use the designated Sunpadow 6000mAh 7.4V lithium battery, and the maximum voltage limit before entering the venue is 8.42. The car inspection referee will measure the voltage with a special voltmeter for the event before the game starts.

2.2.7 Except for the power battery, any participating vehicle may not be hung with any extra battery used for the receiver or steering engine.

2.2.8 During the event,from the start of controlled practice, participants shall use    Sweep EXP-DY-WC tyres specified and sold by the event.

2.3   1/8 GP

2.3.1 Independent suspension, four-wheel drive.

2.3.2 The width of thebody ≤277mm.

2.3.3 Duringthe event, from the start of controlled practice, it's required to use the MATRIX#8A32FC (front tyre) and #8P35FC (rear tyre) designated and sold by the event.

2.3.4 Duringthe event, it's required to use the Runner Time #415065 fuel designated andsold by the event, and the fuel from the fuel tank to the opening of carburetor≤125cc (including the oil filter).

2.3.5 The volume of the engine cylinder ≤3.5cc (Level 21).

2.3.6 The total weight of the whole car without fuel and timer shall not be less than 2,450 g.

2.3.7 No motor startupdevice may be set in the car.

2.3.8 The shape of carbody, windows and rear wing shall be maintained based on the original carmodel.

2.3.9 The car body shallbe of nice colors rather than transparent or decorated with simple stickers.

2.4   RC Elitecup 1/10 EP Touring (all cars are handed-out)

During the event, the vehicles publicly issued by the event shall be used.


Chapter Three Competition Rules

3.  Scoring rule for 1/10 EPModifiedand Stock

3.1 Every round of game lasts 5 minutes. There will be two rounds of controlled practice. The score ofthe three successive circles that are fastest will be taken as the basis for ranking of the preliminary game. There will be four rounds of preliminary games. The score of the best two rounds will be taken as basis for ranking ofthe preliminary games and each group will enter the final. In the first round of preliminary, the start sequence will be based on the ranking of each group;and in the second round of preliminary, the start sequence will be based on the score ranking of the previous round.

There will be three rounds of final for Group A (top 10 in the preliminary). In each round offinal, the first place winner will receive one point, the second will receive two points and so on, the tenth place winner will receive 10 points. The sum of scores of the best two rounds among the three rounds of final will be taken asbasis for the ranking of the final. If the scores are the same, the ranking will be based on the score of the highest round. If the scores are the same again, the score of the best round in the score by circle and time will be compared, and the players with a better score will be ranked ahead. For other groups, there will be two rounds of final. The best score of any of the two round will be taken as basis for the ranking; if the scores are the same, the score by circle and time will be compared.

3.2 Before each round of game, it's required to inspect the tyres, battery, voltage, appearance, cardimensions and weight. After the game, it's required to send the vehicles tothe examination area for inspection. If any vehicle is not inspected as is inspected as disqualified, the score of the current round will be cancelled.

3.3 After the end ofeach round of game, the players must get in place as a public assistant;otherwise, their score of the current round will be cancelled. If a player cannot fulfill his/her public assistant duty for some special reasons, he or she must apply to the referees on the venue and ask someone else to fulfill his/her duty.

3.4 During the game, if a player is found with deliberate collision or dangerous driving operation, the referee may give oral warning or give a punishment of "Stop and Go"at the maintenance area based on the seriousness of the violation. If theplayer violates the rule again, the referee may cancel the best score of the playerin the game. When a vehicle that receives a punishment of "Stop and Go" passes the maintenance area, its assistant may not touch the vehicle.

3.5 During the game, if a vehicle collides with the vehicles ahead or behind it, the player must stopthe vehicle and wait for the collided vehicles to run past it beforere-starting again. During the game, any vehicle must return to the original track when it runs to another track by accident or for its own reason.

3.6 In the final, the vehicles that fall behind shall give way to the vehicles that have led by onecircle.

4. Scoring rule for 1/8 GPcompetition:

4.1 In the controlled practice and preliminaries, the vehicles can start freely, while in the final,the vehicles will start simultaneously. There will be two rounds of controlled practice, each round 5 minutes. The score of the fastest three successive circles will be taken as basis for the ranking of preliminary; there will befive rounds of preliminary, each round 5 minutes. The score of the best three rounds will be taken as the basis for ranking of preliminary. The final will adopt a promotion mode of Christmas tree Side A and B. The TQ of preliminaries and top four on Side A and B each and the fastest fifth in the 1/2 final willenter the final; the top 4 on Side A and B each in the 1/4 final will enter the1/2 final; the top 4 on Side A and B each in the 1/8 final will enter the 1/4 final; and so on.

4.2 The time of the finals is:

Final: 45 minutes; 1/2final: 30 minutes; 1/4 final and below: 15 minutes.

4.3 After the warm-upcircle before the final, all vehicles shall be taken away by the assistant fromthe specified starting position. When the starting referee counts from 10 to 3,the assistant shall put the vehicles back to the track, and cannot touch thevehicle again, but wait for the start signal and start at once.

4.4 Every player can bematched with 1-2 assistants during the game.

4.5 During the game, all vehicles shall enter the entrance of the maintenance area for repair or refueling, or taken by the assistant back to the maintenance area without hindering the competition of other vehicles.

4.6 All vehicles that need to be fixed or refueled shall be taken away from the track; otherwise it will receive a punishment of Stop and Go.

4.7 During the game, any vehicle must return to the original track when it runs to an other track byaccident or for its own reason.

4.8 During the game, if a player is found with deliberate collision or dangerous driving operation, the referee may give oral warning or give a punishment of "Stop and Go"at the maintenance area based on the seriousness of the violation. If the player violates the rule again, the referee may cancel the best score of the player inthe game. When a vehicle that receives a punishment of "Stop and Go"passes the maintenance area, its assistant may not fix or refuel it.

4.9 In the final, thevehicles that fall behind shall give way to the vehicles that have led by onecircle.

4.10 Before each roundof game, it's required to inspect the tyres, appearance, car dimensions. After the game, it's required to send the vehicles to the examination area forinspection. If any vehicle is not inspected as is inspected as disqualified,the score of the current round will be cancelled.

5. Scoring rule for RC Elite cup 1/10 EP Touring (all cars are handed-out)competition:

5.1 Each round of game lasts 5 minutes. There will be two rounds of preliminaries. The best score inthe two rounds will be taken as the basis for the ranking of preliminaries and enter the final. In the first round of preliminary, the start will be based on the ranking; and in the second round of preliminary, the start will be based on the score sequence of the previous round.

5.2 The final set up around, the first 1 points, second had 2 points, followed by analogy, tenth scored 10 points, according to the score as the final ranking.

5.3 During the game, ifa player is found with deliberate collision or dangerous driving operation, the referee may give oral warning or give a punishment of "Stop and Go"at the maintenance area based on the seriousness of the violation. If the player violates the rule again, the referee may cancel the best score of the player in the game. When a vehicle that receives a punishment of "Stop andGo" passes the maintenance area, its assistant may not touch the vehicle.

5.4 During the game, if a vehicle collides with the vehicles ahead or behind it, the player must stop the vehicle and wait for the collided vehicles to run past it beforere-starting again. During the game, any vehicle must return to the original track when it runs to another track by accident or for its own reason.

5.5 In the final, thevehicles that fall behind shall give way to the vehicles that have led by onecircle.

Chapter Four Penalties

6. When violating the technical standards, the score of the current round for the concerned vehicle will be cancelled.

6.1 During the venue cleaning period, if a player still operates the model car in the venue, the referees may persuade him/her to leave. If the player does not follow the instruction, or cause damage to the facilities in the venue or delay the competition, or injury to the staff, he or she will not be allowed to participate in the game, and shall also compensate for all loss.

6.2 After a player thathas lagged behind for one circle does not give way to a faster vehicle, and is asked to stop, his or her score will be cancelled if he/she violates the rule again and will be asked to leave the track immediately.

6.3 If the player does not drive his/her car into the maintenance area after being asked to stop within one circle, he or she will be reminded for once; if the player still refuses to follow the instruction, his/her score of the final circle will be cancelled in the total time; if the player still does not follow the instruction, his/her score of the current round will be cancelled.

6.4 If a player does not act as a public assistant for the next group, or not fulfill his/her own obligations, or delay deliberately, his/her score in the current round will be cancelled.

6.5 If a player has assistants more than the specified number, his/her score in the current round will be cancelled.

6.6 During the game, if a player changes another vehicle, change the power battery or remote controldevice, his/her score in this current round will be cancelled.

6.7 After the final or during the countdown, if any player or his assistants touch his/her own vehicle or the vehicle of others, his/her score will be cancelled.

6.8 If a vehicle doesnot run a long the normal route, runs in the opposite direction, spills tag,takes a shortcut, runs for less circles, its score in the final circle will be cancelled as the circumstance may require, and under serious circumstance its score in the current round will be cancelled or the qualification will be cancelled.

6.9 If a player or his/her assistants do not wear a name tag, or wear a name tag not consistent with the identity of the player, or does not act as a public assistant wearing a number vest of specified color code, his/her score in the current round will be cancelled.

6.10 If a vehicle is not attached with a number, or alters the number or has an inconsistent number, or the player uses the vehicle of others for the game, his/her score in thecurrent round will be cancelled.

6.11 The players shall follow the disciplines and the instructions of referees, and shall not affect the work of referees. For the players who have violated the disciplines, make trouble for no reason, practice fraud or indulge in scurrilities, the competition organizer may criticize, warn, cancel his/her score and even cancel the qualification based on the seriousness.


Chapter Five Inquiry and Appeal

7. If a player has any puzzle about the judgment of referees, he or she is allowed to make an inquiry,but may not resist. If the player indeed objects to the judgment, the team leader shall submit an written appeal to the chief referee.

7.1 If the player objects to the final judgment of the referee committee, the team leader shall submit a written appeal to the arbitration committee.

7.2 All appeals shall be submitted within half an hour after the end of the current round of game.

7.3 If the player objects to the score and ranking, he or she shall submit an appeal to the arbitration committee within one hour after the score is announced.


Organizing Committee of Cross-Strait RC On-road Grand Prix

November 1, 2016

 





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